Target audience:
Upper primary students (years 5 and 6)
Lesson duration:
2 x 90-min lessons
Note: Not all kinaesthetic learning activities will be achievable within this timeframe, so teachers may select a smaller number of activities, or extend the number of classes taken, to further explore each module.
Discussion themes:
- Gaming risks part 1: losing money, not knowing how to stop, cyberbullying, getting hacked, frustration with the game affecting real-world behaviour.
- Gaming risks part 2: losing yourself and your treasures, what is risk? Fun gaming v risky gaming.
The discussion themes refer directly to events in each video and are provided as suggestions for teachers to identify issues and lead discussions with students.